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Survey: Sports fans enthusiastic about AI in live games

As audiences are becoming more comfortable watching sports on streaming platforms, programmers are enthusiastic about using AI to streamline content creation and distribution, reports Hub Research. However, when it comes to live games, sports fans are protective of their viewing experience. Plenty of ideas have looked promising on paper – the FoxTrax hockey puck, ESPN’s […]

April 22, 2025

Research: TV OS impacts viewing choices

Netflix may have won the streaming wars, but the TV Operating System (OS) battle remains, suggests a study from Hub Entertainment Research. Hub’s annual Connected Home report confirms the ever-expanding influence of connected TVs in home entertainment. Viewers, however, face distinct entertainment experiences depending on which brand of connected TV set they use. Findings from […]

April 14, 2025

Research: SVoD services struggling for identity

Hub Entertainment Research has released its annual Evolution of Video Branding study, which tracks how branding of networks, providers, and shows impact what viewers choose to watch. The latest findings confirm that while viewers may be aware of many streaming services, they struggle to make sense of what exactly makes one service better than another. […]

March 17, 2025

Study: Streamers increasingly becoming the home for sports

The latest findings from What’s the Score?, Hub’s sports study tracking the evolution of sports fan and media, reveal that US audiences are becoming comfortable watching sports on streaming platforms – just as they did with scripted TV, only much more quickly. Highlights from Wave 3 of the study include: Sports fans are just as […]

March 7, 2025

Survey: Social video beats traditional TV for young viewers

Hub Entertainment Research’s annual Video Redefined survey confirms that social video on platforms such as YouTube and TikTok plays an outsized role in the lives of young viewers, at the expense of traditional premium TV. With only so many hours in the day, Video Redefined explores how traditional long-form content co-exists with the many new […]

January 28, 2025

Research: Consumers don’t understand AI yet

AI is rapidly changing the way people are interacting with entertainment and companies are embracing AI to streamline operations and improve efficiencies in producing, marketing and distributing content. While AI tools are being used to create images, music, scripts, ads and other video content, the lines between what’s ‘real’ and ‘fake’ are becoming even blurrier […]

January 14, 2025

Research: Viewers’ acceptance of ads continues to grow

With a greater number of lower-cost ad-supported TV sources available, TV viewers’ resistance to ads continues to wane. The results of Hub’s semi-annual TV Advertising: Fact vs Fiction survey indicate most consumers prefer to watch TV ads in exchange for lower subscription costs, particularly those who remain concerned about the economy and potential inflation. Key […]

January 7, 2025

Forecast: Streaming bundles to gain traction in 2025

Hub Entertainment Research has revealed its 2025 predictions for the media and streaming industry. The company says that 2024 has been eventful year for the sector with the launch of Prime Video’s ad-supported tier, streaming’s big moves in sports rights, the US Presidential election and more. Hub’s predictions for 2025: Long-term subscriptions are in “When […]

December 10, 2024

Research: ‘Peak TV’ still delivering an abundance of favourites

Despite the Hollywood strikes, the volume of shows produced during the ‘Peak TV’ years has left viewers with an embarrassment of riches. Data from Hub’s annual Conquering Content study suggests expanded licensing is still providing viewers with a steady stream of new things to watch. Key findings from the research include: Viewers may be noticing […]

November 12, 2024

Study: Gaming is community for young consumers

Hub’s annual Gaming 360 study underscores the central role of gaming, especially in the lives of young consumers. For young people, gaming is a part of daily life. The study shows that 91 per cent of those age 16-24 play mobile, console or PC video games. Half (53 per cent) play on a game console […]

October 10, 2024